Saturday, July 17, 2010

Shore Leave Canceled

I was supposed to take the family on shore leave until the little one fell and has most likely broken her arm. The local doc told us we needed to see a bone doc and is making the arrangements. Meantime we're just hanging out around the ship keeping her entertained, it will be Monday before we can see the bone doc anyway.

Ship's Manifest - Osiris I

Sleeper Ships:
2 Emergent Escorts (Frigates)
1 Emergent Patroller (Cruiser)

Salvage:

4 x Reinforced Metal Scraps
10 x Modified Fluid Routers
7 x Electromechanical Hull

Ladar Site: Token Perimeter Reservoir
1500 x C70

Cargo Hauler: Karma Train

Wednesday, July 14, 2010

Ship's Log - Osiris I

Ladar Site:  Sizable Perimeter Reserve

Captain's Comments: The Sleepers let us actually start mining and get comfortable. It wasn't until we turned off our harvesters because of an overload issue and a need to return to the POS. It was a tactic I haven't seen them use before.

Ship's Manifest
4 x Reinforced Metal Scraps
7 x Powdered C-540
13 x Electromechanical Hulls
4 x Modified Fluid Routers
1,196 x Fullerite C-50
2,052 x Fullerite C-84

Sleeper Kills - 6 Sleeper Frigates
3 x Emergent Patrollers
3 x Emergent Watchmen

Saturday, July 10, 2010

Run Silent, Run Deep

We're mining a gas site, C-70, and 98 km away are two sleeper cruisers. They don't appear to notice us taking their gas but we are buried deep in the gas cloud. It may be messing with their sensors but ours are working fine. Of course we're on full alert but in Zaniverse you're almost always on full alert.

My expectation is that as soon as we this cloud is gone we'll be instantly targeted. At 98 km though we may be out of range. Regardless we will be facing them shortly, they are positioned at the next cloud of gas we will harvest. I'm debating on whether to use the stealth bomber and see how they fall with it but it's a frigate up against two sleeper cruisers. It does pack a punch though.
---
2 Awakened Patrollers down, C-72 being harvested. Kicking back with a drink with an eye on the scanner.

Tuesday, July 6, 2010

Gas Mining and Warp Traps

The mobile warp disruptors paid off tonight. We were able to take down an intruder before he could get away with our goods. He logged out podded in our system and I have reason to believe that there is a cloaked Buzzard in here as well. I plan on keeping warp disruptors setup on the hole for the next few days. Hopefully we'll be able to draw him out and blow him away.

I found two exits that go into wormhole space. The guy Waren nailed was out of the one that just collapsed. There is another that leads to an empty Class II wormhole. Would be a nice place to setup in but the lack of varied planets would keep it from being sustainable.

Monday, July 5, 2010

System Malfunction

We were complety dead in space for about 6 hours today. No life support, no environmental controls, navigation, communication, nothing. Damn compression coil blew yet again.The backup was bad and the backup of the back was bad. All came from the same damn batch.

My ace mechanic was able to mix and match parts from the various bad models and we are back in business. He thinks he can manufacture them in our machine shop so I told him to cracking. I need to put him in for a commendation, he really is top notch. The whole crew has become as one and the camaraderie is at an all time high. I've got them mining the grav site in Zaniverse. Of course, they will alert me should need arise but it has been quiet of late. Famous last words there.

I've retired to my quarters and am taking the rest of the night off. Music and and movie sounds good. I can monitor the mining progress from here. I went into the dispensary and managed to snag some feel good pharmaceuticals that I am particularly enjoying and the visit to the on-board hydroponics lab has helped as well.

Sunday, July 4, 2010

New Ships

I've acquired a couple of new ships lately and we're trying to break them in. The first is a freebie ship meant for Planetary Interaction. It looks like a transformer and I've called it Bumble Bee. It's an ok ship, It needs a bigger cargo bay to take care of planetary interaction goods more efficiently. I've turned it into my living quarters and PI HQ. It can hold a couple of CCU so it's handy to keep loaded. My sexbot of Megan Fox that I keep in the co-pilot seat is a great added feature.

Bumble Bee


The second ship, I had to get when I lost the Drake. I'm going to take a different route and try a multi-purpose approach. I purchased a Ferox. I can set it up to harvest gas, salvage and attack sleepers just by changing out the mods. It's not the greatest combat ship but the versatility should pay off. I've christened this one Osiris I.

Osiris I
Good luck to these ships, may they bring us safely home to port on each mission.

Saturday, July 3, 2010

Ladar on the Radar

My crew and I took down the only sig in the hole tonight. It was a Ladar site and we harvested C-50 and C-70 for about an hour. This of course was after taking out the Sleeper guards. After the gas was hauled out we salvaged the wrecks. Overall it was a good night, a quiet night.

Thursday, July 1, 2010

Never Get Outta the Wormhole

I should have remembered the words of the chief mechanic on the PBR Streetgang, "Never get outta the boat man, never get outta the boat.Fucking Tiger man, never get out of the boat." Zaniverse is seeing a bit of a drought in terms of resources at the moment.so a few of us were feeling antsy and jumped a battle ship, we figured 3 Drakes against a BS we should be fine. Never get outta the hole man, never get outta the hole. Fucking tiger man, never get out of the hole!


The first encounter happened in the lowsec system our hole opened up to. It was in front of a class III hole we were going into to raid for gas and combat sites. Waren jumped him and was battling it out when LoZo and I jumped back from the WH side and engaged him. After he took Waren down we stayed on him but he warped out.

Later, we jumped him in the Class III hole and Waren was able to web him. We were taking his armor down when all of a sudden it regenerated just as Waren popped. LoZo and I managed to retreat back to the low sec side of the hole. Our warp drive malfunctioned and the Battleship jumped in time to web me and subsequently blow us up. Next thing I knew I'm sucking on Pod air.

Never get outta the hole man, never get outta the hole.

Note: See comments for killmail

Monday, June 28, 2010

Ambush at Planet IV

After a little bit of not seeing anyone on our scanners we returned to the ambush site and found a few sleepers there. We engaged, having moved back to our Drake at this point, and took out the sleeper cruiser only to have 4 more spawn. After a good battle we were successful and we salvaged the ships.

All in all we brought in:
  • 10 Sleeper Data Libraries
  • 10 Reinforced Metal Scraps
  • 1 Fused Nanomechanic
  • 8 Modified Fluid Routers
  • 2 Melted Nanoribbons
  • 3 Powdered C-540
  • 10 Electromechanical Hull Sheeting
I don't know much about this alien shit but I hear it sells for a pretty penny. Judging from the directional scanner there are a lot more wrecks out there. Someone has been having fun at our expense.

David vs. Goliaths

Close encounter in the wormhole at an ambush site. My crew and I jumped into our Drake to try and take down a combat site alone. It wasn't going great but wasn't going badly either. I had to jump out a couple of times as I slowly tore away at a sleeper sentry gun.

I jumped back in after recharging only to find another pilot taking out the anomaly. I quickly targeted, got off a salvo of Heavy Missiles and promptly left seeing how I was going up against a Tech III Amarr Strategic Cruiser on top of the sleepers.

I jumped back to the POS and we jumped into Dreadlord 1-1 my stealth bomber. I jumped back to the site to find Killdu engaged with the sleepers. I snuck up on him, decloaked and fired off a void bomb and heavy missile before jumping back out. Before we could get away either he or the sleepers were able to get a shot or two off and we took some damage to our shields. I did see him disengage and warp off. No sight of him since.

This is our gorram hole and no one will take anything from it without a fight! Damn, 98% boredom mixed with 2% sheer terror, I need a drink and the crew has earned a couple as well!

Lonely Life as a Wormhole Miner

Half way through a bottle of rum and on our 3rd can of the night I find myself sitting staring into the black. Solo mining in a wormhole is not for the faint of heart. We're on full alert yet the skies seem quiet and the crew have slipped into their routine.

There I was, sitting in the sensor room with my first officer continually scanning for probes and ships when I just had to slip away. Amazing how solitude is so hard to find so deep in space. We've been in this hole almost continually for a month now. It's a good home and secure. The corp has come together well though our time zones mean only a few at a time are on at any given time and the weekends are slow as everyone takes leave planet side.

The weekend rotations are really sparse and so we've gotten use to mining alone through these times. I've taken a personal interest in killing a particularly large Hemorphite roid that we've been gnawing at for 3 days now. Tonight we've made the most progress and have it under 67K units. This will be our last can of the evening and I'll be turning in, or passing out, shortly.

Sunday, June 27, 2010

Beer and Sanity Run - R&R

I had to get my crew outta the hole for a bit. We ran out for some more alcohol and I gave the crew some time off. We had to keep a low profile as we were in Minmatar space but so far so good.

I also picked up some new specialized scanners that should let us scan signatures a lot quicker. They sure as hell better, they cost enough. Everyone's back on board at this point and we're 3 jumps from home.

I feel like everyone can see me out here, can't wait to get home to Zaniverse.

Saturday, June 26, 2010

Fuel Delivery

We just delivered a pretty good load of POS fuel to Alice's Restaurant. 880 units of Mechanical Parts, 21,100 units of Oxygen and 940 units of Coolant, all of which was produced through my planetary colonies. Very nice.

That's a little less than 1 week in Mech Parts, a little over 1 week in Coolant and almost 2 weeks of Oxygen. The amount of time varied for this load but was less than a week of production in all processes. With what the other pilots are making I think we will be self sufficient for POS fuel and can keep the restaurant open indefinitely.

Shiny.

Wednesday, June 23, 2010

It's Good to be King

"Welcome to Ducatillon IX - Free beer inside can!" These are the words that will great visitors to my planet, Ducatillon IX. It is a mining planet where the Ducatillonians mine resources and produce coolant for use in the POS.

When not working they enjoy themselves at the many indoor observation parks and other attractions. Prostitution, gambling and drugs are all legal on Ducatillon IX so make sure to stop by and enjoy yourself. I do however, wish to warn you not to over indulge as serious transgressions of the law will lead to sterilization and placement on one of two penal colonies that are currently in operation.

Instead of the warm climate and beautiful storm systems on Ducatillon IX you will find yourself on a Barren inhospitable world or floating above a gas giant producing Oxygen. They work 16 hour shifts, we do use the standard clock system as all empire worlds do, six days a week. The day off is spent relaxing in drug induced comas to ensure peace and tranquility at all times.

So please, stop by and enjoy the exciting storm world known as Ducatillon IX and the sprawling metropolitan area known as Lanceville, just behave yourself!