Friday, July 23, 2010

Frigate Dome!

Two frigates enter, one frigate leaves! With a mobile warp disruptor as the arena two frigates enter the bubble and begin combat. The only rules are that they cannot leave the bubble and cannot use any tech 2 mods. If they leave the bubble then they can be targeted by the Drake outside the bubble.

This is how justice will be determined in Zaniverse. I think this is a first, I've never heard of this type of spaceship combat before.

Monday, July 19, 2010

Never Get Outta the Hole, II

I've said it before and refuse to obey it seems. Never get out of the gorram hole, NEVER! At least I only lost about 20 Million and a PVE fitted Drake. Didn't last in a PVP gate gank. And to think, I hadn't even had a chance to bump it up against anything to scratch the paint!

Heading to Town

I'm taking a shuttle and heading into civilization. I need to try and find a new Drake for the combat sites inside the hole. Just cannot beat its awesome offensive capabilities along with its dreaded tank! This will be the farthest from Zaniverse I have been in over 6 weeks, it's strange with all these people around me.

Mining is Goooood

It feels great to be out mining again. Two retrievers and a Hulk for 4 hours now taking in Arkonor and now Bistot. Scanners are clear and the crew is going strong.

Zaniverse lives again. With the war over and the other pilots coming back the life comes back into Zaniverse. She's producing more sites now, well consistent sites let us say. This is our first Grav site in a couple of weeks probably but we've just come off a cycle of Gas sites. So far things are moving pretty much according to plan.

Sunday, July 18, 2010

Hi Ho, Hi Ho, It's Off to Mining We Go!

We're taking out the last Emergent Patroller now and then the Grav Site is all ours. Cancel that, it has just fallen. The Grav site is all ours, clean and ready for harvesting. I'm trying to stage a WH mining Op tonight, let's see who is able to make it.

We just took down 1 Sleeper Awakened Patroller (Cruiser) and 3 Sleeper Emergent Patrollers (Frigates). Once they are salvaged, let the mining begin! The salvage contained:

6 x Neural Networks
2 x Sleeper Data Libraries
4 x Neurovisual Input Matrix
4 x Reinforced Metal Scraps
3 x Electromechanical Hulls

Saturday, July 17, 2010

Mining Gas

Mining gas is boring as hell but is at least bringing in some stuff that will make us all some ISK. At least there is something to harvest anyway. We have 4 combat sites but I don't have a ship capable of taking them on alone. I really need to replace the Drake. While the Ferox is working out reasonably well as a multi-tasker it's not much on the combat. Not that it can't hold its own, it's just not a Drake in combat.

We need more pilots in the hole but there's not much incentive with so little signatures popping up. Still, it would be nice to be able to hit some belts outside our little hole here. We could get in some lowsec mining action and do pretty well I think.

The profit runs are moving along at a good pace now. Chappa just did one and there is stuff in the hangar for another. I am at least able of keeping up with the gas sites and the planetary interaction is going well for us.

Shore Leave Canceled

I was supposed to take the family on shore leave until the little one fell and has most likely broken her arm. The local doc told us we needed to see a bone doc and is making the arrangements. Meantime we're just hanging out around the ship keeping her entertained, it will be Monday before we can see the bone doc anyway.

Ship's Manifest - Osiris I

Sleeper Ships:
2 Emergent Escorts (Frigates)
1 Emergent Patroller (Cruiser)

Salvage:

4 x Reinforced Metal Scraps
10 x Modified Fluid Routers
7 x Electromechanical Hull

Ladar Site: Token Perimeter Reservoir
1500 x C70

Cargo Hauler: Karma Train

Wednesday, July 14, 2010

Ship's Log - Osiris I

Ladar Site:  Sizable Perimeter Reserve

Captain's Comments: The Sleepers let us actually start mining and get comfortable. It wasn't until we turned off our harvesters because of an overload issue and a need to return to the POS. It was a tactic I haven't seen them use before.

Ship's Manifest
4 x Reinforced Metal Scraps
7 x Powdered C-540
13 x Electromechanical Hulls
4 x Modified Fluid Routers
1,196 x Fullerite C-50
2,052 x Fullerite C-84

Sleeper Kills - 6 Sleeper Frigates
3 x Emergent Patrollers
3 x Emergent Watchmen

Saturday, July 10, 2010

Run Silent, Run Deep

We're mining a gas site, C-70, and 98 km away are two sleeper cruisers. They don't appear to notice us taking their gas but we are buried deep in the gas cloud. It may be messing with their sensors but ours are working fine. Of course we're on full alert but in Zaniverse you're almost always on full alert.

My expectation is that as soon as we this cloud is gone we'll be instantly targeted. At 98 km though we may be out of range. Regardless we will be facing them shortly, they are positioned at the next cloud of gas we will harvest. I'm debating on whether to use the stealth bomber and see how they fall with it but it's a frigate up against two sleeper cruisers. It does pack a punch though.
---
2 Awakened Patrollers down, C-72 being harvested. Kicking back with a drink with an eye on the scanner.

Tuesday, July 6, 2010

Gas Mining and Warp Traps

The mobile warp disruptors paid off tonight. We were able to take down an intruder before he could get away with our goods. He logged out podded in our system and I have reason to believe that there is a cloaked Buzzard in here as well. I plan on keeping warp disruptors setup on the hole for the next few days. Hopefully we'll be able to draw him out and blow him away.

I found two exits that go into wormhole space. The guy Waren nailed was out of the one that just collapsed. There is another that leads to an empty Class II wormhole. Would be a nice place to setup in but the lack of varied planets would keep it from being sustainable.

Monday, July 5, 2010

System Malfunction

We were complety dead in space for about 6 hours today. No life support, no environmental controls, navigation, communication, nothing. Damn compression coil blew yet again.The backup was bad and the backup of the back was bad. All came from the same damn batch.

My ace mechanic was able to mix and match parts from the various bad models and we are back in business. He thinks he can manufacture them in our machine shop so I told him to cracking. I need to put him in for a commendation, he really is top notch. The whole crew has become as one and the camaraderie is at an all time high. I've got them mining the grav site in Zaniverse. Of course, they will alert me should need arise but it has been quiet of late. Famous last words there.

I've retired to my quarters and am taking the rest of the night off. Music and and movie sounds good. I can monitor the mining progress from here. I went into the dispensary and managed to snag some feel good pharmaceuticals that I am particularly enjoying and the visit to the on-board hydroponics lab has helped as well.

Sunday, July 4, 2010

New Ships

I've acquired a couple of new ships lately and we're trying to break them in. The first is a freebie ship meant for Planetary Interaction. It looks like a transformer and I've called it Bumble Bee. It's an ok ship, It needs a bigger cargo bay to take care of planetary interaction goods more efficiently. I've turned it into my living quarters and PI HQ. It can hold a couple of CCU so it's handy to keep loaded. My sexbot of Megan Fox that I keep in the co-pilot seat is a great added feature.

Bumble Bee


The second ship, I had to get when I lost the Drake. I'm going to take a different route and try a multi-purpose approach. I purchased a Ferox. I can set it up to harvest gas, salvage and attack sleepers just by changing out the mods. It's not the greatest combat ship but the versatility should pay off. I've christened this one Osiris I.

Osiris I
Good luck to these ships, may they bring us safely home to port on each mission.

Saturday, July 3, 2010

Ladar on the Radar

My crew and I took down the only sig in the hole tonight. It was a Ladar site and we harvested C-50 and C-70 for about an hour. This of course was after taking out the Sleeper guards. After the gas was hauled out we salvaged the wrecks. Overall it was a good night, a quiet night.

Thursday, July 1, 2010

Never Get Outta the Wormhole

I should have remembered the words of the chief mechanic on the PBR Streetgang, "Never get outta the boat man, never get outta the boat.Fucking Tiger man, never get out of the boat." Zaniverse is seeing a bit of a drought in terms of resources at the moment.so a few of us were feeling antsy and jumped a battle ship, we figured 3 Drakes against a BS we should be fine. Never get outta the hole man, never get outta the hole. Fucking tiger man, never get out of the hole!


The first encounter happened in the lowsec system our hole opened up to. It was in front of a class III hole we were going into to raid for gas and combat sites. Waren jumped him and was battling it out when LoZo and I jumped back from the WH side and engaged him. After he took Waren down we stayed on him but he warped out.

Later, we jumped him in the Class III hole and Waren was able to web him. We were taking his armor down when all of a sudden it regenerated just as Waren popped. LoZo and I managed to retreat back to the low sec side of the hole. Our warp drive malfunctioned and the Battleship jumped in time to web me and subsequently blow us up. Next thing I knew I'm sucking on Pod air.

Never get outta the hole man, never get outta the hole.

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